package kgame5.pbe.animation
{
	import flash.events.Event;

	public final class AnimationEvent extends Event
	{
		public static const CHANGE:String="animationEventChange";

		public var begin:Boolean; // true if the animation has started, false if it has ended
		public var animationID:String;

		public function AnimationEvent(type:String, a_begin:Boolean, a_animationID:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);

			begin=a_begin;
			animationID=a_animationID;
		}
	}
}